Americana Dawn

Max K. Lambert


You knew this was a war to say goodbye.
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Some Intro text I suppose

About

A new chapter of history has begun with the age of discovery, the age of empires and the birth of the spirit Rarascau in the land Tsenacommacah. He is among the last of his kind, a dying race of beings who borrow their likeness from humans. Cursed with immortality that can only be undone by despair, they lend their power to the numerous civilizations of the world. Through spear, sword, and gun; their presence is timeless, they are the Keepers.

After being spirited away by one such being, Rarascau was renamed "Alfred" and was left in the care of the English colonists at Roanoke, only to watch the inhabitants vanish, then to Jamestown, to witness the Massacre of 1622 and, finally, to Plymouth. However, with the death of the settlers' mediator, Squanto, nowhere was safe from the tumultuous skirmishes of the New World.

As a result, Alfred was hidden deep within Shenandoah Valley. One mishap after another, he found himself alone in the wilderness … for 133 years.

With the Keepers of the British Empire away in Europe, Alfred was asked to fight on under the colonists' banner after the eruption of the French and Indian War. However, nearly a century of isolation had preserved his childlike innocence. Through twenty-eight years of countless trials, Alfred would transform from an innocent, gentle lamb, into a Tyger who would bear his fangs at the world's greatest power.


Game Information
Genre: Japanese-Style RPG, Strategy, Historical Fiction

Length: 30 HR

1st Release: July 4th, 2012

Rating Recommendation: T. Strong language and violence.

Platform: PC

Features
Regular Battles: similar to many classic Japanese RPG. However, there is no magic in this game due to the histoical setting. In its place are abilities based on the various units during the 18th Century.

Journal System: an expansive in-game database of historical articles to expand on information portrayed in the game, or to correct any errors caused by dramaficiation

Large Scale Battle system: a large scale battle system that is more reflective of the actual conflicts between the three wars within this game's timeline

A highly detailed world - every single object can be examined to trigger a conversation

Dueling system: The main character is pitted against another in a one-to-one fencing. The battle is similar to a Rock-Papers-Siccors game; however, the opponent's action is hinted through an exchange of words. A throw-back to the Genso Suikoden series.
Frequently asked questions

Is this game yaoi?
No. This game is not pornographic homosexual Japanese animation.

Is this a Hetalia fangame?
No. The creator does not watch anime. Originally, this was a joke coding project that continually grew. Over time, it changed. Most of the characters were erased. As it stands right now, the game only keeps a few homages to the show. The character designs, concepts, etc. were completely changed.

Rarascau
Unlike the other keepers, Rarascau was able to pick its own name: air, because the infant appeared out of nowhere on the shores of Tsenacommacah, pesent-day Virginia. Rarascau was picked up by the Virginia Algonquians until the creature was snatched by Arthur of England and renamed 'Alfred.' After the Indian Massacre of 1622 which left a third of Jamestown wiped out and the death of Plymouth Colony's mediator with the Wampoanoag, Alfred was left deep in Shenandoah Valley for safety ... and was forgotten there for one-hundred-and-thirty-three years. Though Alfred had the body of a full-grown adult, the creature's mind was still child-like.

With Arthur in Europe, and the colonies losing the French during the 7 Years War, Alfred took the Keeper's place, but still remained a rankless 'Nobody' without a country. Through many battles and hardships over the next three decades, the innocent lamb would transform into a tyger.

Arthur of Great Britain
Arthur of Great Britain
Formerly the Keeper of England until the Act of Unions 1707. Arthur has served civilizations dating back to the Anglo-Saxons, and employs a draconian and strict ethic. The Keeper discovered Rarascau and renamed the infant 'Alfred,' promising it a much better life. Arthur would return to the colonies years later, and deposit the child in Shenandoah Valley for 'safety' ... and they would not meet again for the next one-hundred-and-thirty-three years.

Arthur is infamously known as the 'Grouch Lord' among British regulars. Within the colonial militias, the title 'Major Crumpets' is preferred.


Morag of Great Britain
Morag of Great Britain
Formerly the Keeper of Scotland until the Act of Unions 1707. Morag is one of the last remaining Keepers on the British Isles, and arrived to the Americas with the Scottish Black Watches unit. Morag feels only cowards would rely on a weapon to kill a man thirty feet away, and prefers to utilize an old claymore in battle.

A heavy-handed, rough but boisterous and friendly lush, Morag is well-liked in the Imperial Army, unlike Arthur.

Morag is the only playable character who can access the Black Watch class.

Gilbert of Prussia
Gilbert of Prussia
The Keeper for various Germanic kingdoms until Gilbert was bestowed with Prussia. Though Prussia was uninvolved with the American theatre for the Seven Years War and the American War for Independence, Gilbert arrived to the Americas at Francis' behest to become Alfred's mentor alongside Kazimiera. However, it seems that Gilbert has other motivations on the continent ...

Gilbert is the only character who can access the Gardes du Corps class.


Kazimiera of Poland-Lithuania
Kazimiera of Poland-Lithania
The traditional and stern Keeper of Poland-Lithuania, Kazimiera arrived to the Americas to volunteer as Alfred's mentor. However, Kazimiera bumped into Gilbert, an old mortal rival. The two of them quarrel over who is the better teacher with Kazimiera frequently being the angel on Alfred's shoulder. It is unclear why the Keeper arrived to the Americas, but it seems that Kazimiera has ulterior motivation ...

Besides Alfred, Kazimiera is the only party member who can fight while mounted on a horse. Kazimiera is the ony character who can access the Hussar class.

Battles
Battles

Touch-based battles. Enemies are triggered when they spot you at a certain proximity.

All actions in battle consume Action Points, so be cautious when utilizing powerful abilities. The only way Action Points can be recovered is through time (1AP per round) or Defending (2AP).

Players may fire muskets. Effects of musket fire varies depending on when you fire your weapon. 1 Round (R) is recovered per turn. The more rounds accumulated (with a maximun of three), the more powerful the attack.

Classes
Minuteman:
The base class for all of the characters. Minutemen do not have any special abilities besides their muskets, and they do not have any status bonuses or penalties. All characters start as minutemen, until they are able to choose other classes.

Explorer Explorer: A class that is designed to survive in the wilderness. It utilizes status boosting skills, and can increase the effectiveness of healing items. They can also help to reveal the enemies' secrets/statistics, and help allies find weak spots (increase attack damage buff).

Army ChefArmy Chef: Supportive class. Combines multiple food ingredients in order to obtain special food-related items. These are mostly beneficial; restoring health, removing negative status ailments, and providing temporary positive status buffs.

Some of these special foods can also be used as offensive items against enemies, with a variety of negative effects...

Dragoon
Dragoon: A offensive avalry class that has a 'charge' command. Horsemen back off the screen for a turn and attack an enemy in the next turn for extra damage.

Fusilier
Fusilier: Offensive class. Specializes in musket attacks, which makes this a very RP-reliant class, and requires the player to budget their RP usage more than with other classes. Some skills might use RP in a different way than how Musket Shot does so; if "x RP bullet damage" is written, it references that bullet's damage based on how much it would've dealt if it had been a Musket Shot. Fusiliers receive a bonus to their Marksmanship, but suffer a negative to their Finesse.

Skirmisher Skirmisher: A physically powerful class that specializes in hand-to-hand combat.

Grenadier Grenadier: An offensive class that specializes in area damage using primitive grenades.


Special Classes
Gardes Du Corps Gardes Du Corps: A character-specific class. Based on the elite Prussian guard unit. A defensive-based class with abilities like 'Cover' to take damage for allies. Gilbert can also use an attack hound in battle, the Saint-Bernard "Bernhard."

General General: A character-specific class. Grants access to powerful abilities that utilizes canons (Falconets & Howitzers) which damages an entire enemy party and "Inspire" which heals the entire party. However, the abilities in this class are AP heavy.

General General: A character-specific class. Based on the legendary Polish-unit. Unlike Dragoons, whose' charge ability only strikes one enemy; Hussars have access to "trample" which damages an entire enemy party.


Credits
Director, Game Designer, Scenario&Script Writing,
Event Planner, Producer, GUI Design, Field Planner

Seltaire

Programmer
Cornix

Sprite Artist
LenaAndrea

Character Art
Marimo

Battle Designer&Planner
ElectricalKat

Weapon & Equine Art
Kotorigaro

Battle BG
Oceans_Dream

Lighting FX Art
Tardis

German Translation
Flare_Shard

Special Thanks
Rabbi Jim Romeo
NightBlade
REFMAP
Inquistor
SovanJedi

Webpage Design
Caelin Cacciatore